EngageXP launches Gamin PLUS, a benefits club for gamers with a virtual currency system
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Olhar Digital
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EngageXP launches Gamin PLUS, a benefits club for gamers with a virtual currency system

EngageXP, a company established as a performance solutions center for the gaming sector since 2021, has introduced Gamin PLUS. This new membership club is specifically designed for the gaming audience, integrating digital benefits, rewards, and community interaction opportunities.

The proposal of Gamin PLUS differs from traditional game subscription models. Instead of merely granting temporary access to a vast library, as seen in services like Xbox Game Pass and PlayStation Plus, this club allows users to accumulate virtual coins. These coins can be used to exchange for games, in-game credits, and other advantages, all under a single subscription.

Each subscriber receives 1,000 G-Coins monthly, which are the virtual coins designated for redeeming items from the service's catalog. According to EngageXP, it is possible to redeem complete games using 1,000 G-Coins or more, while credits for online games start at 100 G-Coins. Furthermore, the platform offers various other types of benefits and discount coupons.

An important point is that accumulated G-Coins do not expire, allowing members to save them for future exchanges of higher-value items. However, the variety of available products is subject to the catalog, which is updated with new titles every month.

The service incorporates its own gamification system. Participants can complete missions to earn experience points (XP), progress through levels, and receive extra prizes, which can serve as a more accessible way to obtain certain rewards. Additionally, there is an exclusive Discord community, a space where members can connect, find other players, and participate in joint activities.

In terms of cost, Gamin PLUS is available for R$ 25 per month during its promotional launch period. The standard price set is R$ 40 per month. Quarterly options were also offered for R$ 70.00, and an annual plan for R$ 250.

Interested parties can access the service through the official EngageXP website to check all enrollment conditions and detailed benefits. EngageXP acts as a performance solutions center focused on the gaming ecosystem, connecting players, content creators, and the video game industry itself.

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It is not necessary to spend a large amount to set up a gaming rig. Amazon has selected a variety of gamer notebooks that offer an excellent balance between performance and price, suitable for running the most demanding current games while maintaining quality.

Among the highlighted options, the Lenovo LOQ IRX9 15.6" 144Hz presents a robust configuration for those who want to start in the gaming universe without difficulty. It features an Intel Core i5-13450HX processor, which ensures good performance in multiple tasks, and a 6GB RTX 3050 GPU capable of running popular titles with quality. The 15.6-inch screen with a 144Hz refresh rate provides a smooth visual experience, complemented by a 512GB SSD that minimizes loading times. This model comes with Linux, ideal for users who like to customize the system.

Another strong alternative is the ASUS TUF Gaming A15, designed to offer consistency in both daily use and gaming sessions. It combines the AMD Ryzen 7 processor with the RTX 3050, and the 16GB of RAM significantly increases the capacity to run several programs simultaneously. Its 15.6-inch IPS screen with 144Hz displays crisp and fluid images, and the 512GB SSD ensures the system remains agile. This notebook already comes with Windows 11 Home installed.

For those who prefer a larger viewing area during gameplay, the ASUS TUF Gaming F16 is an option with a 16-inch screen. It uses the Intel Core 5 210H, an efficient and modern unit, and the RTX 3050 handles the graphics of popular games well. With 8GB of RAM and a 512GB SSD, it establishes a solid foundation for daily use, in addition to featuring a distinct metallic gray Mecha Gray design.

It is important to note that these promotions may end at any time, encouraging interested parties to access the links immediately to secure the best deal. Consumers are advised to compare the different options to select the gamer notebook that best aligns with their usage profile and budget.

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A good gaming mouse plays a crucial role both in improving the gaming experience and in providing greater freedom of movement on the desktop. We have gathered three wireless options available on Amazon—from entry-level to mid-range—to satisfy the needs of different types of players.

Redragon Astrolabe Lite Wireless Gaming Mouse

The Astrolabe Lite is distinguished by its lightness, weighing only 49 grams thanks to its honeycomb design. It supports triple-mode connectivity (USB, 2.4 GHz, and Bluetooth), is equipped with a PAW3313 sensor with up to 10,000 DPI resolution, and includes a Paracord cable for those who prefer wired connection. This is a reliable choice for those seeking maneuverability without sacrificing accuracy.

This versatile and affordable mouse connects via Bluetooth or a USB receiver, offering 1,600 DPI, 6 buttons, and an ergonomic design for long sessions. The LED lighting gives the setup a gamer look, and the model is well-suited for casual gaming as well as work and study on a PC or laptop.

The classic model, G305, which has proven itself among gamers, uses Logitech's LIGHTSPEED technology for ultra-low latency wireless signal transmission. With a HERO sensor with up to 12,000 DPI resolution and 6 programmable buttons, it provides professional precision in a compact and lightweight body. The battery lasts up to 250 hours on a single AA battery.

Offers on Amazon change frequently, and stock or conditions may change at any time. If any of these models catch your eye, it is worth clicking the link right now to take advantage of the opportunity.

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Mechanics characteristic of video games, such as points, missions, rankings, and rewards, are no longer exclusive to the gaming sector. These elements are increasingly integrated into digital platforms, loyalty programs, and applications, transforming how companies motivate consumer engagement.

The strategy known as gamification involves applying typical game elements to actions that are not games themselves. In Brazil, the adoption of these experiences contributes to a high level of public familiarity with this field. According to the Pesquisa Game Brasil 2025 study, about 82% of Brazilians consume digital games.

In practice, gamification uses tools such as achievements, levels, challenges, and rewards to stimulate specific behaviors. For example, a loyalty program may award points for purchases and provide bonuses as the customer advances through levels. Similarly, educational platforms can apply daily goals and achievements to maintain continuous learning.

This logic is also evident in fitness apps, financial services, and advertising campaigns. According to a survey cited by Gamers Club, 34% of Brazilian players participating in the study state a constant desire to improve their results and overcome difficulties.

According to Jonathan Pereira, Marketing Director of the company, it is this habit that helps explain the expansion of this strategy. He notes: 'The logic of gamification does not arise from nothing; it stems from behavior that has been consolidated among gamers over many years. Competition, development, and recognition are part of this experience.'

Although rankings and competitions are common elements, gamification does not necessarily require pitting users against each other. The feeling of progress can also stimulate participation, especially when rewards are tied to clear goals. Pereira explains: 'Not everything has to turn into direct competition. It engages the feeling of evolution, the feeling of achievement. Competition is one way, but not the only one.'

Nevertheless, the growth of these strategies raises questions about using mechanisms that encourage constant presence on platforms. This becomes particularly relevant when rewards and challenges are applied in the financial services sector or in money-related experiences. According to the director, the main task is to prevent gamification from becoming solely a tool to increase usage time. He concludes: 'When the experience becomes merely a stimulus for retention at any cost, it loses value. What truly works is what has a purpose and represents a meaningful path for the user.'

The spread of gamification demonstrates how elements developed and popularized by video games have begun to influence other industries. The current challenge is to use these mechanics to create meaningful experiences without turning every interaction into an obligation to compete or accumulate rewards. The article was first published in Olhar Digital.

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