CASIA Researchers Improve Robot Part Insertion Success Using Tactile Sensor
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Pandaily
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CASIA Researchers Improve Robot Part Insertion Success Using Tactile Sensor

A team of researchers from the Institute of Automation of the Chinese Academy of Sciences (CASIA) demonstrated that adding tactile feedback to fingertips significantly improves a robotic arm's ability to insert parts into holes with sub-millimeter clearance.

The work, conducted by Long Chen's team with contributions from Xinpan Meng, Houcheng Li, and Zhenhua Ma, was accepted at the IROS 2026 conference and published on arXiv under the title 'From Reach to Insert: Tactile-Augmented Precision Assembly under Sub-Millimeter Tolerances.'

Precise insertion of parts into small tolerance holes is a challenging task because minor positional errors can lead to jamming or excessive contact forces, and cameras are often obstructed by the gripper and the part itself when the pin approaches the hole.

The team divided this task into two stages. First, a reaching policy trained using Imitation Learning with Diffusion Policy grasps a randomly placed pin and brings it near the hole. Then, a Reinforcement Learning policy based on Soft Actor-Critic performs the insertion process and is capable of recovering from failures during contact.

An asymmetric actor-critic architecture is used during training. The actor primarily relies on visual data, which ensures the policy's efficiency during insertion, while the critic receives tactile feedback for a more accurate assessment of actions. Since each grasp leaves a different initial reading on the sensor, the system first evaluates the tactile baseline before contact, and the critic works with the change relative to this baseline. Furthermore, the team groups training samples by torque readings and distributes samples evenly within groups so that the policy can see a wider range of contact conditions.

For the experiment, a 7-DOF Franka Emika Panda robotic arm equipped with a six-axis PaXini PX-6AX GEN3 tactile sensor on the fingertip, an Intel RealSense camera mounted on the wrist, and a second RealSense camera for general overview was used. This sensor was provided as part of research collaboration with PaXini Tech.

Testing was conducted on five different hole shapes: square, circular, hexagonal, L-shaped, and triangular, with tolerances of 1 mm, 0.25 mm, and 0.05 mm. Using pure imitation learning, the average success rate was 76% at a 1 mm clearance, but dropped to 24% at 0.25 mm and 0% at 0.05 mm. At a 0.05 mm clearance, imitation learning combined with reinforcement learning without the tactile sensor achieved 52% success. However, thanks to the tactile critic and sample grouping, success increased to 67%, while the peak interaction force decreased by 60% and the peak torque by 44%.

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Researchers from Tsinghua, Infinigence AI, and AgiBot trained 96 robots on collective experience

Researchers from Tsinghua University, Infinigence AI, and AgiBot have introduced a learning approach called Collective Experience Learning (CEL). This method allows robots to learn from the successes of other robots instead of relying primarily on human demonstrations.

According to a report published by QbitAI on October 30th, the team tested this methodology on a cluster of 96 real robots. The corresponding scientific paper is available on arXiv under the number 2610.25736.

The original problem that the researchers are solving relates to labor resources. Robots improve by accumulating practical experience, but today this is most often achieved through repeated movements by humans or operator intervention to correct errors. Although hundreds of robots can be deployed, qualified operators cannot be scaled at the same pace.

When using CEL, successful experience gained by one robot is saved and shared, allowing a robot facing a task to learn how its colleagues resolved similar situations.

Task Testing and Results

The team tested five different tasks covering both domestic and factory work: sorting colors, folding clothes, charging a phone, assembling a stool, and packaging a phone. Two robots not involved in the training performed 600 trials, incurring 15 failures, which resulted in an overall success rate of 97.5 percent. The success rate across all five tasks exceeded the average performance of six human operators.

Specifically, in phone packaging, which is a multi-stage industrial task, the success rate increased from 79.2 percent to 98.3 percent after applying collective learning, with only two failures recorded in 120 consecutive attempts.

A scaling trend was also noted: while keeping the same amount of real-time training, increasing the number of participating robots from 16 to 96 raised the success rate from 86.7 percent to 98.3 percent.

Technical Components of the System

The operation of this system is ensured by two key elements. The first is a fault-tolerant asynchronous learning system named FATS. This system is built on the open-source large-scale reinforcement learning platform RLinf. Robots upload their experience immediately after completing a task, without waiting for others, and the cluster continues to operate even if devices disconnect.

During the test with 96 robots, the cluster collected 9,834 episodes. Twenty-two robots had a total of 30 failures, but the loss of robot time was only 1.3 percent of the total operating time.

The second component is an algorithm called failure-guided experience retrieval fine-tuning (FERT). One manipulation can last minutes and involve thousands of action steps, but feedback often boils down only to final success or failure. FERT uses both aspects: when a robot encounters difficulties, it retrieves successful experience from analogous situations and focuses the learning specifically on these examples.

The report was provided by Infinigence AI. The results are presented by the research group and have not yet undergone independent verification.

Alibaba's Amap Model Introduces Humanoid System Learning Full-Body Tasks from Human Movements
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The system learns from first-person video recordings that are synchronized with body and arm movements. This enables robots to perform more complex tasks, combining walking, posture correction, and two-handed operations.

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During testing, the team demonstrated that λ0 achieved 62.5% success rate in tasks related to locomotion and manipulation in the real world. The project also provided researchers with configuration code for data collection equipment and data samples.

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At the young age of 14, Sinead Samputh demonstrates that technology and community engagement can go hand in hand. As a 9th-grade student at Reddam House Umhlanga, Sinead has merged the worlds of robotics and grassroots education, directing her award-winning technical talent toward supporting the next generation of young innovators.

Her interest in technology arose early; she has completed over 200 hours of programming training and continues to refine her skills in robotics. Sinead founded BAYMIN LABS—a free coding education initiative for youth aged nine to thirteen.

Working with The Seed Fund, a non-profit organization supporting families in the informal settlement of Malakka Road in Durban, she introduces children to the basics of coding. This project began after Sinead won first place in her age group at the global inter-school robotics competition Inspired Builds by Inspired Education Group, using a BAYMIN robot designed to improve the accessibility of basic medical screening.

Sinead stated: 'The solution can change a moment. The ability to solve can change a life. I truly wanted not just to solve other people's problems, but to give young people the opportunity and skills to create their own solutions.'

Building on her previous success, Sinead won in her age category at the global Inspired robotics competition with the BAYMIN AIR prototype. This prototype, inspired by influenza, uses sensors and LED indicators to monitor air quality and display environmental risk levels in places like schools and hospitals.

After developing a six-week coding curriculum, she raised R13,650 from corporate donors to purchase three Samsung tablets and protective cases. Continuing her work as a volunteer at The Seed Fund's homework club, she collaborated with the organization to teach local children the visual programming language Scratch, which is used to create animations, stories, and interactive projects.

She initially started teaching nine students in the 3rd and 4th grades, many of whom had no prior knowledge of coding. She is now beginning to teach older children, helping them gain confidence in experimentation, making mistakes, and finding their own solutions.

Sinead plans to continue moving younger children into advanced classes and then transition to a high school located within the same community she works with through The Seed Fund. She believes that educating older students will have a greater impact, as they will have more opportunities in the future.

Sinead runs BAYMIN LABS on Saturdays and hopes to expand the program to other underserved communities, ultimately creating BAYMIN Academy—a paid coding course that will help fund the free community initiative. She emphasized: 'I don't want to win if winning means leaving others behind. The greatest journey is where we rise, learn, and change the world together.'

In the future, Sinead aims to combine medicine and coding to become a neurosurgeon and biomedical engineer. Her mother, Joanna Samputh, expressed immense pride in Sinead's achievements and plans, noting that what started as a simple requirement for school community service has turned into a deep passion for teaching coding to children. Joanna Samputh commented that it was amazing to watch her daughter move from the initial plan to independently making this decision. She added that it is somewhat daunting because she now has so many big plans for her daughter's future direction.

Shelly Peringe, head of Reddam House Umhlanga College, expressed pride in Sinead, noting that she utilizes every opportunity to support the less fortunate and always seeks ways for her passion for robotics and coding to serve a higher purpose.

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