Tencent releases open version of Hy Memory 2.0 with workflow and code memory for AI agents
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Tencent releases open version of Hy Memory 2.0 with workflow and code memory for AI agents

Tencent Hunyuan has introduced the second version of its memory framework for AI agents, Hy Memory 2.0, and made all three levels of the stack open source. These levels include a specialized memory model, the framework itself, and a local memory application called MemHub. Users can apply these components either individually or in combination.

Tencent reports that Hy Memory is already being used by internal teams in areas such as finance, news agencies, knowledge management, office agents, social entertainment, and gaming.

The framework is responsible for storing, updating, and developing three types of memory: chat, working, and code. Developers integrate it into their agents via an SDK available on PyPI under the name hy-memory 2.0.2. The new features in version 2.0 are working and code memory. They record the task goal, decisions made, intermediate results, and useful lessons, as well as the conditions applicable to these lessons. Before resuming a long-term task, the system first determines the current task, then retrieves relevant decisions, operational experience, and previous work history.

Chat memory now groups disparate facts into events, indicating time, location, and participants, merges duplicates, and resolves contradictions before passing context to the model.

Framework Testing Results

Tencent stated that it ranked first among open-source frameworks, including Mem0, MemOS, and EverOS, in four different tests. According to the company, working memory showed an average score of 55.31% in trip planning and shopping tasks on the MemoryArena platform. Code memory achieved 64.2% accuracy in question answering and 35.6% task resolution on CodeMemoryBench, as well as 28.3% task resolution on SWE-ContextBench. Chat memory demonstrated 72.6% accuracy on LoCoMo while reducing the number of tokens per question from 1159 to 703, representing a 39.3% decrease.

The layer model, named Hy-Memory-30B-A3B, is a 'mixture of experts' type model with approximately 3 billion active parameters, trained for memory retrieval and conflict resolution. This model is evaluated in a technical report on a fixed sample of 20% of benchmarks across all four memory systems. On this sample, it showed a macro average of 55.49, slightly exceeding the scores of Claude Opus 5 (54.62) and DeepSeek V4.1 Flash (53.64). The model weights are available on Hugging Face.

The MemHub application is a locally oriented tool that includes a command line and a Mac client. After authorizing connected tools, the user imports past sessions into a unified local memory store and supports synchronization of new data. Tencent notes that MemHub is currently integrating with 10 AI tools, including WorkBuddy, Cursor, Codex, Qwen Code, OpenCode, and DeepSeek Harness.

The repository license file on GitHub states that Hy-Memory is released under the Apache 2.0 license.

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CapCut, Tencent, and Kuaishou are developing AI-based tools for interactive cinematic games
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CapCut, Tencent, and Kuaishou are developing AI-based tools for interactive cinematic games

Several major Chinese internet companies are actively creating artificial intelligence-based tools for interactive cinematic games—a genre characterized by branching, playable video stories. According to a report from Chinese media published on October 11, these companies aim to capture the entry point for content creators, which could potentially become a mass production format.

On September 20, the editor of ByteDance's video division, CapCut, introduced its version for China—ICG Studio. This platform for creating interactive cinematic games is currently in closed beta testing. Creators begin with a story synopsis, after which the script, recurring characters, scene assets, and props are generated, along with storyboards. By communicating with an agent, they can branch the plot at any decision point and create new storyboard frames, allowing for the reuse of characters and decorations across different storylines.

Tencent has four products developed by different teams. TDream is positioned as a set of AI engines for cinematic game worlds that transform scripts into videos and add choice options. In May, the LightSpeed Studios platform was launched, which breaks down the process of creating an interactive story into six standardized steps for non-professional users. Furthermore, at the SPARK 2026 event, Tencent demonstrated the Project Craft platform, which generates 2D and 3D game prototypes based on text descriptions. There is also the DreamNow platform, designed for showcasing and discovering AI videos, images, and interactive works.

Kuaishou announced in July plans to implement AI-powered interactive content creation features. Although projects like The Invisible Guardian and Love Is All Around have shown audience interest in this genre, high production costs limited the number of quality releases. Developers note that AI is already helping to reduce expenses. One game producer reported that the cost of character art, previously 2,000 yuan per image, now approaches 800 yuan with AI assistance, and the budget for a small game of 200,000 yuan could decrease to approximately 150,000 yuan.

Nevertheless, challenges remain. Interactive scenarios are significantly longer than short drama scripts, and AI is not yet capable of writing them qualitatively. The proposed data feedback mechanism, where each player's choice teaches better storylines, remains unproven because it is difficult to determine the reasons behind every click. The genre also suffers from a lack of specialized distribution channels; most works are still sold as individual games on platforms like Steam, and it is unclear whether AI-created titles will require a game publishing license.

Currently, the tools for professional creators appear to be the most promising, which explains the race among platforms to provide such solutions.

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