The gaming market in Brazil is expected to experience considerable growth over the next decade. According to a survey conducted by EBANX, using data from the World Data Lab (WDL), Brazilian spending on games, accessories, consoles, and related services is projected to jump from US$ 1.7 billion to US$ 8.5 billion by 2035, representing a fivefold increase.
This projection indicates a compound annual growth rate of 19.5%, which is the highest among e-commerce segments in Brazil. For comparison, the SaaS (Software as a Service) sector forecasts an annual growth of 16.4%, while online education has an estimate of 12.4%.
The survey points out that Brazil has the highest projected growth rate in Latin America and ranks third among the fifteen countries with the largest spending volume on games, trailing only Taiwan (with 24.7%) and Italy (with 19.7%).
This national advance reflects a globally observed trend. It is estimated that global spending on games will grow from US$ 206.1 billion to US$ 633.8 billion by 2035. Emerging markets will play a crucial role in this expansion, accounting for 42 of the 50 highest projected growth rates worldwide.
The study also detailed the profile of consumers who will drive this sector. In Brazil, 51.3% of the increase in game spending will come from middle and lower-middle classes, and 48.3% will be linked to individuals under 45 years old. In emerging markets generally, these percentages reach 61.1% and 51.6%, respectively.
Estelita Hass, Market Intelligence Lead at EBANX, attributes this growth to the inclusion of new consumers in the segment. She stated that 'Growth rates at this level are related to the entry of new players into the market, people who are consuming games for the first time and paying for something that was previously unaffordable for them.'
In addition to the increase in the number of users, the research highlights the relevance of local payment systems for the Brazilian market. Internal EBANX data shows that Pix is already the most used payment method in a large gaming company served by the firm. In another example, the installment option was responsible for a 12% increase in the total revenue of a sector company in Brazil.
The analysis suggests that adapting payment options to consumer reality can be decisive for expanding access to digital services and games. With the Brasil Game Show 2026 scheduled for October 9th to 12th, this data aids in measuring the development potential of the Brazilian industry, particularly among consumers who are increasing their participation in the gaming universe.


