Tsinghua AIR's Zeva Method Boosts Embodied Manipulation Success from 26% to 73% Without Additional Training
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Tsinghua AIR's Zeva Method Boosts Embodied Manipulation Success from 26% to 73% Without Additional Training

The AI Industry Research Institute (AIR) at Tsinghua University, in collaboration with Domain Transform, has introduced an embodied manipulation method called Zeva. This method keeps the weights of the base model frozen and improves during deployment solely through in-context causal memory.

Across several tested embodied manipulation benchmarks, the aggregate success rate increased from approximately 26% to 73%, representing a gain of 47 points without needing to go through the standard cycle of data collection, labeling, and fine-tuning. The paper, titled 'Zeva: In-Context Causal Learning for Generalizable Embodied Manipulation,' utilizes the Cosmos3 model as its foundation, with authors Liu Yunxin and Zhao Ting from Tsinghua AIR being mentioned.

The core idea of the approach is not to perform more extensive fine-tuning of vision, language, and action models, but rather to add a memory layer that teaches a fixed model how its own actions have changed the scene. Zeva consists of three main components.

A causal transfer encoder links each action to the subsequent state change, forming the raw material for subsequent queries. Then, causal memory operates on two time scales: a short interaction trajectory for the current attempt and a longer persistent interaction memory that accumulates filtered experience between attempts. The deliberate separation of these stores prevents immediate contamination of long-term memory by noise from failures while still feeding the next command within the same episode.

Finally, in-context policy injection inserts causal prompts into the input of the frozen model, with no gradient updates occurring during deployment. This means that adaptation to the environment transforms from a training operational tuning problem into a context engineering problem.

On the RoboCasa365-Atomic5 platform, the average success rate reached 76.8%. More pronounced results were achieved on ChemLab-Evo, a chemical laboratory task set: picking up a test tube increased from 65% to 100%, placing a glass from 25% to 70%, and pouring water from 30% to 80%. The increase was more significant where the baseline scores were weaker, aligning with the idea that frequent failures generate more useful causal pairs.

A single human demonstration action added about 20 points to glass placement and approximately 15 points to pouring—a gain the authors attribute to the introduction of memory rather than parameter changes. This is an attractive point when labeling budgets are limited.

The chemical domain was chosen because state changes, such as liquid level and vessel posture, are relatively clean, allowing the encoder pairs to remain low-noise; however, the paper notes that tasks involving deformable objects, like laundry, might prove more challenging. Practically, Zeva trades weeks of site-specific fine-tuning for longer contexts and higher per-step inference cost, which improves with use. Sites that rarely change may still prefer classical fine-tuning for economic reasons. Since independent robotics platforms outside the configured Cosmos3 system were not included in the released package, claims of transfer remain theoretical until other labs reproduce the memory stack on different hardware and task taxonomies.

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Shengshu Technology introduces Motus2—a self-evolving world model for high-precision manipulation
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Shengshu Technology introduces Motus2—a self-evolving world model for high-precision manipulation

Shengshu Technology has released Motus2, which is a self-evolving general world model specifically designed for complex robotic manipulations. Co-founder and CEO Luo Yihang demonstrated this system at the Bund summit in 2026.

The authors of the Motus2 project include Shengshu's research identity, GensPI, as well as Tsinghua University; the technical paper was published on arXiv under the number 2608.30237. Unlike many systems that connect an action module to a separate world simulator, Motus2 integrates policy, simulation, and evaluation into a single video-action network with shared parameters.

This network provides three control interfaces. The world-action model offers executable action blocks. The action-conditioned world model predicts the visual outcomes of these blocks. And the value model evaluates the predicted outcomes for selection and learning. During testing, Best-of-N planning analyzes several options, imagines their future, and executes the branch with the highest value before the robot observes the real scene again and replans.

After training, model-based reinforcement learning transforms the same value signal into policy updates, while the prediction and evaluation weights remain frozen so that feedback does not erase the learned dynamics. Furthermore, an action-oriented information mask prevents the policy from looking into future video tokens before making an action decision—this prevents a failure that the team associates with earlier simplified methods combining vision and control.

When performing tasks such as phone placement and multi-finger operations on real robots, the baseline policy achieved about 65% success. Self-planning showed around 67.5%; model-based reinforcement learning showed about 72.5%; and the combination of both methods provided success at about 75%. A lightweight tactile expert, which reuses base features to refine short sub-blocks, increased the success rate of cup retrieval and paper tearing from approximately 60% to 72.5%.

Training data includes a human-centric pyramid consisting of approximately 130,000 hours of egocentric recordings from monocular to synchronized stereo vision, as well as over 100 hours of robot trajectories and human-robot co-occurrence. Scaling stereo imagery from 2,000 to 20,000 hours continued to reduce action prediction error in deferred tests.

Hardware demonstrations include high-degree-of-freedom platforms such as Sharpa Wave and Wuji Hand 2, which are used for screwing in light bulbs, turning pages, and other multi-finger contact tasks requiring verification of both vision and touch.

The team positions Motus2 as an early cycle of recursive self-improvement within constrained tasks—using simulated outcomes to adjust the policy, rather than as open autonomous learning in unbounded environments. For potential technology implementation buyers, the key signal is the closed loop of WAM, AC-WM, and the value model, as well as the measured improvement in phone and multi-finger contact-rich tasks. Shengshu views this loop as progress toward its general world model from L3 to L4, without claiming full autonomy in the open world at this time.

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