Discord's moderation and privacy issues cause dissatisfaction among the gaming community in 2026
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Olhar Digital
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Discord's moderation and privacy issues cause dissatisfaction among the gaming community in 2026

In May 2026, a user reported having their Discord account banned after allegedly submitting child abuse material. However, the user stated that the content sent were merely game textures, presented as multicolored grid images. They expressed on X (formerly Twitter) that the ban was unfair, caused by an error in the AI-based automated moderation system which identified their game textures as CSAM.

This incident was not isolated; between May and July, over 8,000 accounts suffered immediate bans without any human review. Discord's system operates by comparing images against a repository of known harmful material, and it was this comparison that led to the problems. Grid patterns, present in items such as chessboards, Excel spreadsheets, game textures, and transparent backgrounds, confused the AI. In just one weekend in July, more than 200 people were banned before the company realized the mistake and paused the system.

Discord publicly acknowledged the failure, stating that its systems flag content through comparisons with known harmful material, and that such similarity matching can result in false positives. The platform promised to implement 'better safeguards so this doesn't happen again.' The case of the mentioned user is particularly relevant, as they used Discord as an official communication channel for their team while directing a game, losing access to their work for days due to the bug that failed to distinguish game art from criminal content. Although all affected accounts have been restored, the issue of trust in the platform remains.

The controversy over AI moderation

In February, Discord announced the implementation of a global age verification starting in March, requiring a selfie with facial recognition or document submission. Community reactions were largely negative, with users expressing distrust in technology companies handling personal data. Another comment was more pointed, criticizing the measure as a way to harm the community itself.

This distrust gained ground after an incident in October 2025, when hackers infiltrated 5CA, a third-party support provider for Discord, resulting in the theft of at least 70,000 users' identification documents, including passports and driver's licenses. The company refused to pay the $3.5 million ransom demanded by the group responsible. To compound the situation, the new verification would require precisely this type of document again.

Faced with growing pressure on social media, Discord reversed its decision, postponing the global launch until the second half of 2026. CTO Stanislav Vishnevskiy admitted the error in a post, stating: 'We made a mistake, I won't pretend we didn't, and I know that being a bigger company now means mistakes have bigger consequences and trust erodes faster.' The Electronic Frontier Foundation criticized the stance, reminding that Discord had already received the ironic award for worst leak of the year in 2025, and argued that requiring facial recognition or ID voluntarily, without legal obligation, is equivalent to opting for surveillance over rebuilding trust.

Distrust extended beyond Discord. In February, the platform ended its partnership with Persona, the company used for age verification, after researchers indicated possible ties between the company and United States intelligence programs. According to Malwarebytes, Persona's exposed code revealed 269 distinct checks, including facial recognition operated against watchlists, going far beyond what was necessary for a simple age check. In contrast, Twitch adopted a different stance, requiring documentation and a selfie from the same Persona for new affiliates before the first payment. When streamer TawnyCodeCat questioned support about alternatives, she received a negative response. Later, Twitch softened the requirement, claiming it only affected a 'very small percentage' of affiliates, but this did not convince many users.

When the matter became police business

On July 22, 2026, a 13-year-old teenager died in Naviraí (MS). According to CartaCapital, she was coerced by a virtual group into performing self-harm and animal cruelty challenges. On August 4, the Federal Police initiated Operation Lívia to investigate whether Discord and Telegram were used to recruit victims, predominantly girls, and disseminate neo-Nazi and misogynistic content in five states.

Three days later, on August 7, the ANPD initiated an inspection process against Discord, pointing to possible failures in four aspects of the Digital ECA: prevention against self-harm content, age verification mechanisms, removal of irregular content, and notification of violations to authorities. The company had five business days to present a defense, under penalty of a fine of up to R$ 50 million per infraction. On August 12, the agency advanced, ordering the suspension of the 'Go Live' feature in Brazil. The director of ANPD, Iagê Miola, justified this specific determination to CNN Brasil, stating that 'there is a specific functionality within the Discord platform that represents a very high risk to children and adolescents,' and reiterating that 'the investigation continues in the coming months.'

As reported by Migalhas, SaferNet Brasil registered a 54% increase in reports related to Discord, jumping from 264 to 406, when comparing the period from January to July 2025 with the same period in 2026. This case marked the first significant test of the Digital ECA and the first time the ANPD acted without waiting for a judicial order.

Who is this community for? Discord transcends the function of a mere gaming application; it is where the gaming community gathers to interact and build bonds with people from around the world. In Brazil, in particular, it is one of the few spaces dedicated to this audience, especially for niche gaming content that goes beyond major releases. It was precisely this audience that was disappointed throughout the year: with erroneous bans without justification, poorly explained age verification announcements, and a retreat that left a trail of distrust, leading many to seek alternatives that, according to them, do not compare to what Discord offers.

When real tragedies occur in Brazil, the institutional response raised a crucial question that should have been addressed earlier: how did a platform classified as +18, which allows account creation from age 13 and was not designed for children, become the main meeting point for teenagers in the country? None of these decisions in isolation justifies abandoning the platform, but ultimately, those who bear the cost are those who simply wanted a place to play with friends.

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Bill aims to protect games purchased in Brazil against becoming unusable after server shutdowns
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olhardigital.com.br

Bill aims to protect games purchased in Brazil against becoming unusable after server shutdowns

Bill 3612/2026, influenced by the international movement Stop Killing Games, seeks to establish new guidelines to prevent games acquired by consumers from becoming inoperable due to server closures. This proposal aims to modify both the Legal Framework for Games and consumer defense regulations.

Details of the Proposal

The initiative was presented by federal deputy Jandira Feghali (PCdoB-RJ) and received collaboration from Marcio Filho, president of the Rio de Janeiro Game Creators Association. The debate gained relevance given the growth of digital distribution and discussions on preservation, driven by events such as the shutdown of The Crew and Sony's announcement regarding the future of physical media.

Among the main requirements, the bill proposes that companies be obliged to clearly inform whether a game depends on servers, if it has a fully offline single-player mode, what the minimum support time offered is, and what the restrictions of the license granted to the buyer are.

Rules for Online Services

For games that have online functionalities, the text establishes a minimum period of two years of essential service operation after launch in Brazilian territory. If the company decides to deactivate the servers after this period, it must notify players with at least 180 days' notice, detailing the reasons and presenting the solution that will be provided.

In case of closure, the company must offer at least one alternative: either releasing an update that allows the game to continue without official servers, providing a proportional refund, or supplying tools so that the community itself can keep the game active.

Legal Security and Cultural Heritage

The Bill also aims to provide greater legal security to community servers, defining rules for operation, transparency, and collection limits. This provision would allow communities to preserve certain games after the end of official support, provided they meet the stipulated legal conditions.

Additionally, there is a focus on the historical preservation of video games. The proposal includes recognizing Brazilian games and titles considered important to the national audience as part of the Brazilian digital cultural heritage. The project also provides mechanisms to archive copies of games and technical materials intended for research, preservation, and non-commercial use, without infringing on the intellectual property rights of the companies, aiming to mitigate the risk of works disappearing with the end of stores, servers, or technologies.

Penalties and Processing

Companies that interrupt services before the minimum period will be subject to fines. The penalty provided corresponds to the higher value between 1% of the gross revenue generated by the game in Brazil or R$ 500 thousand, calculated proportionally to the remaining support time.

It is important to note that Bill 3612/2026 does not yet have the status of law. It needs to pass through committees, be approved by both the Chamber and the Senate, and subsequently receive presidential sanction, potentially undergoing modifications during its processing. If approved, the proposal will position Brazil in a global debate on digital ownership and video game conservation, focusing on regulating what happens to a game at the end of its support, rather than forcing eternal maintenance of servers.

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