Microsoft has implemented significant changes within its Xbox division, resulting in the layoff of approximately 1,600 employees. Alongside this cut, four game development studios have ceased to be under the company's control; two have returned to their original founders, and the other two will be put up for sale.
Fate of the Game Studios
Among the studios that will return to founder control are Double Fine and Compulsion Games. Double Fine, known for games like Kiln and Keeper, will once again be managed by co-founder Tim Schafer. Compulsion Games, responsible for titles such as South of Midnight and We Happy Few, will resume operating as an independent studio.
As for Ninja Theory, creator of Hellblade, and Undead Labs, developer of State of Decay, both will be sold, provided there is a guarantee for the release of the games Senua and State of Decay 3, thereby avoiding cancellation due to the transaction.
Status of Arkane Studios
Arkane Studios, responsible for titles such as Redfall and Deathloop, may also change hands. Microsoft is currently conducting a mandatory consultation with a labor authority in France to determine the best path forward for this French-originated studio. There are external concerns that the fate of Arkane could lead to the cancellation of Marvel's Blade, which is already facing budgetary issues.
Motivation for Strategic Changes
The main reason for Microsoft divesting studios is the attempt to reduce costs within the Xbox division. These efforts include reversing acquisitions or partnerships established during Phil Spencer's previous administration, whose goal was to strengthen the competitiveness of Xbox Game Pass. The current strategy prioritizes major game franchises, relegating independent studios to a secondary plan.
Additionally, Microsoft announced that there will be further layoffs beyond the 1,600 announced, forecasting the elimination of another 3,200 positions related to Xbox throughout the 2027 fiscal year.
Statement from New Leadership
In an open letter, Xbox division leader Asha Sharma acknowledged the difficulty of the changes, stating that they will impact people who contributed their creativity to the building of Xbox. She clarified that the decisions made do not reflect the talent or dedication of these professionals. According to her, these changes aim for a broader future for the Xbox division, projecting that the next decade of gaming will be more global, creative, and vast than anything seen before. Sharma guaranteed that investment in Xbox will be maintained, but with greater focus, discipline, and clarity, aiming to make Xbox the place where the world plays and creates.